The material of sea water for near and far plans. In the scene, the seabed (plane) and water (box). The preview shows one water material in different lighting conditions and from different distances. The greater the depth, the darker the water and vice versa. The material uses procedural maps bump and displace. The displace value, in the settings of the material, changes the wave height, the UWV map modifier changes the scale of the waves.
Liquid
Sea water material
2,00 $
Platform: 3dsMax 2013 + obj
Render: Corona
Size: 7 MB
Colors: Dark blue, Blue, Turquoise
Style: Modern
Materials: Liquid





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